Thursday, September 22, 2011

Eagle autorouter tips

It's pretty easy to comb the net for trash-talk and criticism of the CadSoft Eagle autorouter. Honestly it's not very good. It's less good than I am at routing, and I'm not that good.

But, if you lack patience like I do, the autorouter is the way to go. You can set it loose on a problem, go get a soda, read some blogs, come back, and have an acceptable if not beautiful board.


I have gathered a couple of useful hints which has helped the success of my autorouting attempts enormously:

  • Do a good job placing components. Consider the hardware subroutine advice below.
  • Set the routing grid to a very small number. If you are using inches, set it to 1 mil. I think the routing time goes up with the inverse square of the grid size, so half the grid size takes four times longer, but often the router can find solutions with a smaller grid that elude it with a larger grid.
  • Consider the shape of your board, and the general "grain" of the signals on it. On long, skinny boards like the Stick IMUinator, it may not be best to prefer horizontal and vertical. Most of your signals will want to go horizontal, forcing most of them to one side of the board. Consider doing the preferred directions diagonally. I learned this by watching the FreeRouting.net autorouter work on my design.
  • Delete (not just rip up) your ground plane polygons. The autorouter doesn't seem to handle polygons well at all, but if the polygon is not there and it treats ground just like any other signal, it can usually handle it well.
  • Be prepared to do a manual cleanup after the autorouter is done. Put back the ground planes, and rip up all the lines, but not the vias, in the ground signal. Sometimes, you will find it necessary to leave a wire which connects parts of the ground plane. This especially happens if your ground planes use thermals. Also just fix any general ugliness on the board. For instance, the autorouter loves to bring a signal out the side of a QFP pad (like on the controller in the IMUinator) and bring it as close as possible to another pin before turning. Fix these manually.
  • Check if the router has done anything monumentally stupid. For instance on the Stick IMUinator, the main crystal has four pads, two of which need to be grounded and two which are the crystal terminals. These are diagonally opposed, so that the orientation of the crystal doesn't matter. But, the autorouter connected the two ground terminals across the middle of the part, leaving no space for the actual crystal terminals. So, it routed one crystal terminal over the river, through the woods, past Grandmother's house, and ended up with a signal about 10x longer than the other one on both sides of the board, braided with other signals for maximum crosstalk problems. To fix this, I ripped it all up, manually routed just the crystal signals, then let the autorouter have at it.

Thursday, September 15, 2011

Plans and Priorities

  1. Get a rocketometer working. 
  2. Put together the Precision clock.
  3. Do a test flight of the rocketometer, analyze the data, and produce a track.
  4. Design an engine room for Arisa.
  5. Design a bridge that can control either Arisa or Yukari.
  6. Program the bridge to handle Yukari. Minimum success for AVC2012 complete.
  7. Take the rocketometer to a roller coaster and use it as a rollercoasterometer
  8. Buy that sweet 5-servo collective pitch helicopter as a new Arisa.
  9. Program the bridge to handle Arisa.
  10. Put the rocketometer in a sounding rocket and take it into space.

Hardware is not Software 1

As many of my readers know, I am working on an IMU suitable to be put into rockets, robots, smuggled onto rollercoasters, etc.

I took a quick trip to the local hobby store (I love living in Longmont, 3 blocks from HobbyTown USA) to check out the rockets which were payload capable. I was looking for something a bit smaller and more manageable than the Big Daddy. What I found is that all the payloaders had a payload bay of 1.0" diameter or larger. If I made the IMU narrower than 1.0", I could fit most rockets.

So, Gentlemen, Behold! The Stick IMUinator!



This board is 0.9" x 2.0" and includes:

  • ADXL345 3-axis accelerometer, digital readout over SPI/I2C
  • L3G4200D 3-axis rotation rate sensor, digital readout over SPI
  • BMP085 barometric pressure and temperature sensor, digital readout over I2C
  • HMC5883 3-axis magnetic sensor, digital readout over I2C
  • LPC2148 microcontroller
  • MicroSD card slot
  • USB micro-B (matches all the newest smartphone jacks)
  • LiPo battery charger compatible with the connectors Sparkfun puts on their batteries.
I have already implemented one version of this in hardware, at 0.9" by 2.7". That's plenty small, but for a variety of reasons I wanted to do a respin with some design improvements.

Now, why is this post titled "Hardware is not Software"? Well, I had what I thought was a briliant idea at the time. I couldn't get the Eagle autorouter to work well with such a tightly packed board. So, my briliant idea was to lay out the board in sections:
  • Section 0 is the USB interface
  • 2 is the regulator
  • 3 the LiPo charger
  • 4 is the microcontroller
  • 5 and 6 are the two SPI sensors
  • 7 is the MicroSD slot
  • 1 and 8 are the two I2C sensors
Each part in the board would have the section number in its name. So, the controller is U401, the compass is U501, one of the resistors attached to the USB interface is R011, etc. A bypass capacitor near pin 23 on the controller would be called C423. All the components associated with pin 3 of the USB interface are called R03x. This way the board is nice and easy to lay out.

The next step is to lay out each section on the board, independently. Here is where hardware is different than software. My idea was to lay out each section, get it as small and compact as I could, then put all the sections together. Each section would have its interface with the outside through a small single set of signals. Each interface would be represented in the section by a surface-mount part with 6mil pads spaced 6mil apart. For instance, the USB section had one interface with four signals, USB presence, D+, D-, and SoftConnect. So, I put down an interface part with four pins and ran those signals to those pins. Vbus was connected to a different single-pin interface. Ground was left free-roaming.

Each section except for section 4 would be completely manually routed. All the parts are carefully laid out in their sections. I was able to get the power supply (sections 0, 2, and 3) on the back of the board and with a single layer of traces. This left the other side of the board available for something large in area but simple in layout. I wanted the sensors, particularly the compass, as far from the power supply as possible. The MicroSD slot turned out to be the perfect part.

Section 4, the controller, interfaced with everything else, so it was the most complicated. I hand-routed the crystal, USB, and SPI0 interface, but just plopped down some interface parts for the rest and let the autorouter have at it.

Now any programmers out there immediately recognize my attempt a hardware subroutines. The idea is to break a problem down into smaller, easier-to-solve parts. Each part interacts with the other parts through a well-defined, reusable interface.

Well, in hardware you can't quite do that. In a sense, that's what ICs are, but anyone who has laid out a board with multiple ICs has scratched their heads and said, "Why in the world did they order the pins that way?" You just can't optimize hardware and maintain the clean interface. For instance, when laying out the controller, I had to plan which direction to orient it. This was dependent on where the other sections were, so this hardware layout of the controller is dependent on this particular hardware.

Finally I put all the sections together and wired together their interfaces. This is where I discovered why in the world they put the pins in the order they did. Sometimes you can optimize the routing of a section by re-ordering the pins. Only rarely does this re-ordering match what was done to the matching interface on the other section. So, you have to plan in space for the interface, including the necessary vias and other-side board space to get signals across each other.

Ultimately I had a layout I was happy with. I then took a leap of faith. I ripped up all the routes and let the autorouter have a crack a the whole board at once. It wasn't actually that big of a risk, as I knew that there was a solution. Now the autorouter had no trouble, mostly because all the parts were well laid out. It ended up with a better design than I had before. So, this works, but not quite like I planned it.

Summary of steps:
  1. Break your circuit up into logical sections on the schematic.
  2. Add an interface part and define clean interfaces in the schematic.
  3. Lay out each section of the board by itself, but keep in mind its interaction with the rest of the circuit.
  4. Pull all the sections together and plug in the interfaces. You now have an acceptable baseline design.
  5. Rip up all of the signals and let the autorouter play, to see if it can come up with a better answer.