There is never enough bandwidth.
I can get an MPU6000 from Newark for about $39, or I can get an MPU6050 from Sparkfun for about $20. The only issue with the 6050 is that it runs on I2C, and maxes out at 400kHz. In burst mode, I can get a byte across in 9 clock cycles. An MPU6050 readout has three 16-bit gyro registers, three 16-bit acc registers, and a 16-bit temperature readout, a total of 14 bytes, plus addressing the part, for 15 bytes. Nine cycles each gives 135 cycles, plus a couple more for starts and stops, call it 140 cycles.
Is this enough? Of course not. There is never enough bandwidth. But is it enough? In 1 millisecond, there are 400 cycles, so in theory the MPU6050 being read at 1000Hz will use up 33% of the available bandwidth.
Now there is also the high-accelerometer, read out using an I2C ADC. The ADC has three 16-bit data registers, so 7 bytes counting address. 7 bytes at 1000Hz, call it 70 more cycles. Now we are at 52% bus usage. We need to throw in a compass read and pressure sensor read every once in a while, but it looks like enough to run the sensor at whatever rate I want.
So maybe there is enough. One way to get more bandwidth is to use the other I2C bus on the chip, but this involves a fairly heavy redesign of the board. We would put the MPU and compass on one bus, and the HighAcc and pressure sensor on the other bus.
Onto the measurements. I put together a program which reads the sensors with no delay, in effect as fast as possible with blocking. The program records the tick count (TC), which increments at 60MHz, before each reading, then reads the ADXL345, HMC5883, MPU6050, and L3G4200D in that order. So, the time spent doing the ADXL345 read is the TC of each HMC packet minus the TC of the corresponding ADXL packet, and so forth. The ADXL345 consistently takes 131 microseconds with a variation of less than 1 microsecond. The HMC takes 483 microseconds. And for the moment of truth, the MPU6050 takes 539 microseconds. All is fine and good, right? Nope. We spend most of our time waiting for the card to write out. On a good write, it takes 9 milliseconds, 18 times longer than an MPU read, to write a sector to the SD card. A lot of that could be gotten around by not busy-waiting for the card to finish.
In any case, there is plenty of bandwidth for the sensors, so there is no point in splitting up the traffic to two I2C buses. Reading twice as many sensors as necessary and producing more data than necessary (the real rocketometer will only carry one set of gyros), it still is reading out at about 300Hz.
Monday, November 19, 2012
Dual (or dueling) gyroscopes
The experiment that I wrote about yesterday was actually carrying two gyroscopes: The one in the MPU6050 discussed then, and the L3G4200D on board the 11DoF. This gyro was connected to the Loginator by SPI running at 1MHz. The 11DoF tab was oriented such that during the South integration, +X was East, +Y was Up, and +Z was South. In the same integration, the MPU tab was oriented such that +X was West, +Y was South, and +Z was Up (not Down as marked on the board -- the silkscreen is wrong, proven by the positive signal on the +Z MPU signal.)
So, we match up axes as follows:
Therefore we just perform the calculation using +Z on the 11DoF just like yesterday we used +Y.
The result doesn't look so good. First, data from yesterday, showing what a detection looks like:
This shows 1 minute of data from before and after the rotation. The noisy part on both ends is 10 seconds of raw data, and the smoothed bit in the middle shows a 2000-sample (roughly 20 second) boxcar smooth. The white data was with +Y pointing north, and the red data was with +Y pointing south. In that middle region, the difference is due to the rotation of the Earth.
Now, the data from the L3G, also taken yesterday, but not reduced until today.
Since the signals cross, there is no clear detection, even with a 20 second boxcar average. Why not? As it turns out, this sensor was set to 2000°/s, its least sensitive setting, with 1/8 the resolution of the MPU. So, it's not a fair test.
So, we match up axes as follows:
| MPU6050 | 11DoF |
|---|---|
| +X | -X |
| +Y | +Z |
| +Z | +Y |
The result doesn't look so good. First, data from yesterday, showing what a detection looks like:
This shows 1 minute of data from before and after the rotation. The noisy part on both ends is 10 seconds of raw data, and the smoothed bit in the middle shows a 2000-sample (roughly 20 second) boxcar smooth. The white data was with +Y pointing north, and the red data was with +Y pointing south. In that middle region, the difference is due to the rotation of the Earth.
Now, the data from the L3G, also taken yesterday, but not reduced until today.
Since the signals cross, there is no clear detection, even with a 20 second boxcar average. Why not? As it turns out, this sensor was set to 2000°/s, its least sensitive setting, with 1/8 the resolution of the MPU. So, it's not a fair test.
Sunday, November 18, 2012
Detection of the Rotation of the Earth
Abstract: An MPU6050 6DoF MEMS sensor is used to measure the rotation of the Earth. The device is run pointed north for 1 minute, then south for 1 minute, taking 98samples/s during the runs. Actual rotation difference between north and south is 0.0063837°/s, taking into account the cosine(latitude) effect. Measurement is 0.0064822°/s±0.0015299°/s, representing a clear detection of the rotation. The MPU6050 gyroscope is extremely accurate, probably sufficient for the Rocketometer mission.
This is also a review of the MPU6050 6DoF sensor. This part has a three-axis accelerometer with ranges ±2g, ±4g, ±8g, and ±16g, and a three-axis gyroscope with ranges ±250°/s, ±500°/s, ±1000°/s, and ±2000°/s. Since the intended mission is flying on a rocket, and certain rockets that may fly with this have been observed to accelerate at around 25g, it will need to be supplemented with a high-accelerometer, but the gyroscope will handle the 4.5Hz rotation expected.
The earth rotates 360° in 24h*60m*60s=86400s, or 1° in 240 seconds, or 0.00416666°/s. The gyroscope's most sensitive setting is ±250°/s and reads out at 16 bit resolution, resulting in 500°/s/65536DN=0.0076294°/s/DN, not quite enough to distinguish earth rotation from a standing stop, but enough to distinguish when one axis is pointing north, then south. Unfortunately, that presumes that the gyro is noise-free, which we will soon see is false.
The current experimental setup is on a breadboard connected to a version 1.1 Loginator by I2C at 400kHz, carefully aligned to true north by the following extremely accurate procedure: Since the walls of the secret underground laboratory are not aligned with true north, I pulled up the Google map of the lab and oriented the map such that the walls on the map were parallel to the real walls. The case of the phone was then aligned to true north. I put down a line of tape to mark this orientation. In this setup, the MPU6050 axes were aligned with +Z pointing down (thus we expect to see the 1g field read negative), the +Y axis pointing north first then south, and the +X axis pointing east first then west.
Of course, all measurements are contaminated with noise. This can often be beaten back by taking many measurements of the same thing. If you take into account a number of simplifying assumptions, the noise of the average of \(N\) measurements of the same quantity is \(\sigma/\sqrt{N}\). In short, if you take 100 measurements of the same thing, the average of them is expected to have 1/10 the noise of the original measurements. My previous efforts have taken data over very long stretches of time, hundreds of samples per second over hours. This time I decided to take data for 1 minute at a time. I sampled at 98samples/s (2samples/s were spent reading the pressure sensor, a topic for another day) for 1 minute with the Y axis pointing north, then 1 minute with the Y axis pointing south.
The estimated noise on each measurement, calculated with the standard deviation of all the measurements, was 11.02DN, or 0.084°/s, about 20 times that of the rotation of the earth, so it is obviously impossible to measure with one sample. But, I took 5880 samples, giving a predicted noise on the average of 0.14DN or 0.001°/s, plenty small enough to measure the rotation of the Earth. But did I? And if I did, why did I fail before?
Data:
Y north: -0.2217195°/s±0.0010972°/s (1σ)
Y south: -0.2282107°/s±0.0010972°/s (1σ)
Difference: 0.0064822°/s±0.0015299°/s (North is greater than South by this much)
Now, what is the expected value? First, is it positive or negative? Relative to inertial space, the device is rotating according to the right-hand rule around the Earth's axis. The device measures a right-handed rotation around an axis as positive, so the device should read more positive when pointing north than when pointing south, as it does.
Also, as mentioned above, the earth rotates at 0.00416°/s, but my Y axis is inclined 40° relative to the earth's rotation axis, so I should only expect to see \(\cos 40^\circ\) as much. Also, I would expect to see twice as much as that, because I am not comparing a standing stop to rotation, but rotation one way to rotation the other way.
Taking all this into account, the predicted measurement is....
0.0063837°/s.
My measurement clearly brackets this. In fact, the measurement is much better than I have any right to expect, being only 0.06σ above the expected value. I would have accepted any measurement with the proper sign and an error of less than 1σ.
Why did I fail before, with measurements taken over hours and hours? Gyro drift. Ideally, the zero point of the measurement would be zero DN, but we are happy if the zero point is just constant. But it's not. Temperature changes and other unmeasured effects cause the zero point to drift, and when measuring for hours and hours, this gyro drift swamps the signal I am trying to measure. To get a good rotation measurement, you want as many samples as possible, but taken over a relatively short time such that gyro drift is small.
So, back to the review. The MPU sensor is kind of noisy, with 11DN noise per sample, but can be read out sufficiently quickly and has sufficiently small gyro drift that it can measure the rotation of the Earth.
Friday, October 12, 2012
The USB protocol stack
SPI is a nice, simple, uncomplicated way of communicating between two or more embedded devices. Set a couple of registers defining clock rate, phase, and polarity, and you are ready to go at up to about 10Mb/s. It's a convenient way to talk to microSD cards, accelerometers, basically anything on board with an embedded device. Lots of device-defined protocols can be layered on top of it to do anything the host and device agree to.
USB is a nice, COMPLICATED way of communicating between a host and multiple devices, and multiple applications within the devices. It's not just a bus protocol, it's practically a network in itself. This has its advantages and drawbacks. If my device learns how to speak Mass Storage, any host computer in the world can use it. But, it is considerably more complicated. I can't just look up in a reference guide and bit-bang a protocol out like I can with SPI or I2C.
USB is in fact a stack of protocols, much like HTTP/TCP/IP/Ethernet. Some layers are handled by the hardware autonomously, some need the cooperation of the hardware and the firmware, and some is up to the firmware completely.
The USB project I had been working off of, LPCUSB, is a set of C routines with no readily apparent structure. You can trace through the handlers, to find handlers on top of handlers and handlers all the way down. For one thing, there is code just to work with the USB hardware, then there is code to implement the mass storage class and then code to implement the serial port class. Much of the interaction between these is through callbacks. In reorganizing it into C++, I had the ideal that the device could operate both as mass storage and serial at the same time. There would be a low-level USB class, and then on top of that, a Mass Storage class, and separately a Serial class, which could both be active at the same time.
I am going to abandon that idea for now. I don't know enough about the stack to do this yet. So, we do a USB class with several abstract virtual methods, then an MSC subclass which implements the virtuals purely as mass storage, without worrying about sharing. Likewise, we are going to have a USB control endpoint handler, then a MSC subclass which does what is needed for MSC.
USB is a nice, COMPLICATED way of communicating between a host and multiple devices, and multiple applications within the devices. It's not just a bus protocol, it's practically a network in itself. This has its advantages and drawbacks. If my device learns how to speak Mass Storage, any host computer in the world can use it. But, it is considerably more complicated. I can't just look up in a reference guide and bit-bang a protocol out like I can with SPI or I2C.
USB is in fact a stack of protocols, much like HTTP/TCP/IP/Ethernet. Some layers are handled by the hardware autonomously, some need the cooperation of the hardware and the firmware, and some is up to the firmware completely.
The USB project I had been working off of, LPCUSB, is a set of C routines with no readily apparent structure. You can trace through the handlers, to find handlers on top of handlers and handlers all the way down. For one thing, there is code just to work with the USB hardware, then there is code to implement the mass storage class and then code to implement the serial port class. Much of the interaction between these is through callbacks. In reorganizing it into C++, I had the ideal that the device could operate both as mass storage and serial at the same time. There would be a low-level USB class, and then on top of that, a Mass Storage class, and separately a Serial class, which could both be active at the same time.
I am going to abandon that idea for now. I don't know enough about the stack to do this yet. So, we do a USB class with several abstract virtual methods, then an MSC subclass which implements the virtuals purely as mass storage, without worrying about sharing. Likewise, we are going to have a USB control endpoint handler, then a MSC subclass which does what is needed for MSC.
Battle of Compression
Everyone else was doing it, so I might as well give it a try also. Here's my use case: I want to compress the C++ source code and anything else needed to rebuild my firmware (mostly Makefiles) into one tight little package, then append that package to the firmware itself. Naturally smaller is better. Especially I would like the Bootloader++ (I'll explain it when I'm ready to publish, but its a bootloader for a Logomatic-type circuit which handles fat32 and sdhc) code and source pack to fit within the 64kiB it has allocated for itself.
So, the test case. I already have a rule in my makefile to pack the code:
$(TARGET).tar.$(TAR_EXT): $(ALLTAR)
$(CC) --version --verbose > /tmp/gccversion.txt 2>&1
tar $(TAR_FORMAT)cvf $(TARGET).tar.$(TAR_EXT) -C .. $(addprefix $(TARGETBASE)/, $(ALLTAR)) /tmp/gccversion.txt
$(TARGET).tar.$(TAR_EXT).o: $(TARGET).tar.$(TAR_EXT)
$(OBJCOPY) -I binary -O elf32-littlearm $(TARGET).tar.$(TAR_EXT) $(TARGET).tar.$(TAR_EXT).o --rename-section .data=.xz -B arm
I'm quite proud of the latter, as it packs the archive into a normal object file, which my linker script makes sure gets packed into the final firmware image, with symbols bracketing it so I can dump just the source code bundle.
Anyway, we will look at our challengers:
So, we notice a couple of things. One, sometimes -9 doesn't improve things measurably, and sometimes makes things worse. Next, zpaq rocks out loud as far as compressing C++ source code. It's still larger than the firmware binary image, which is 12423 bytes. It might take more time and more memory than any other compressor, but all that time and memory is in a beefy desktop machine, and not in the Loginator.
So, the test case. I already have a rule in my makefile to pack the code:
$(TARGET).tar.$(TAR_EXT): $(ALLTAR)
$(CC) --version --verbose > /tmp/gccversion.txt 2>&1
tar $(TAR_FORMAT)cvf $(TARGET).tar.$(TAR_EXT) -C .. $(addprefix $(TARGETBASE)/, $(ALLTAR)) /tmp/gccversion.txt
$(TARGET).tar.$(TAR_EXT).o: $(TARGET).tar.$(TAR_EXT)
$(OBJCOPY) -I binary -O elf32-littlearm $(TARGET).tar.$(TAR_EXT) $(TARGET).tar.$(TAR_EXT).o --rename-section .data=.xz -B arm
I'm quite proud of the latter, as it packs the archive into a normal object file, which my linker script makes sure gets packed into the final firmware image, with symbols bracketing it so I can dump just the source code bundle.
Anyway, we will look at our challengers:
- No compression, just a tar file. This one is actually a bit bigger than the total of the file sizes
- gzip, the old standard, both with no special flags and with the -9 option
- compress, the really old standard .Z file using the (expired) patented LZW algorithm
- bzip2, the second generation compresion algorithm notable for both better compression and longer compression time than gzip, used both with no special flags and with the -9 option
- Lempel-Ziv-Markov algorithm, implemented as the Ubuntu command lzip and xz. third generation compression algorithm, once again better compression, once again longer time
- lzop, a compressor optimized for speed and memory consumption rather than size
- PKZIP, implemented via the zip command available in Ubuntu. This might not be a fair test, as it is not compressing the TAR file, but is in fact using its own method to compress each file individually. So, it has an index, plus each file is compressed anew, meaning there is no advantage from the previous file's compression.
- 7z, implemented via the 7z command available in Ubuntu. Same notes as with PKZIP.
- zpaq, a compressor which at each step tries several methods and picks the best. This one takes a monumental amount of time and memory, but seems to be worth it if minimum file size is the goal.
Sunday, October 7, 2012
Gem of the Week - Kepler's and Newton's laws and universal gravitation.
The discovery by Kepler of his laws of planetary motion is one of the more amazing bits of observational science, made more amazing by the lack of tools which he had to work with. But, that's not our gem of the week. Instead, we will see how Newton deduced that there is such a concept as universal gravitation, and proved that it worked. Actually we won't see how he did it, but we will see how it can be done with modern techniques such as vectors.
Monday, October 1, 2012
Gem of the Week - Euler's Identity
I am going to present a new feature to all my 0 readers - the "Gem of the Week". This is a reprise of a sometime feature on my old private blog, "Chemical of the Day". I am expanding the topic somewhat from chemicals to anything I find interesting. None of these are necessarily news, but they might be.
This week, it's Euler's Identity.
This week, it's Euler's Identity.
Keeping secrets
I hate secrets.
Some people have to keep secrets because they are legally obligated. This includes any government classified information. Boy am I happy I don't have to deal with that headache. I bet Robert did.
Some people have to keep secrets because they are contractually obligated. Some projects LASP works on are with customers who treat some aspects as proprietary. For instance, I was brought in on Sentinel long before it was announced, in October of last year. Ball, perhaps under orders from B612, required us to keep the mission proprietary. It is a really cool mission, and I hated not being able to talk about it for months on end.
I keep some secrets because the time is not yet right to publish. I have something cool in mind for the Loginator, but I don't want to shoot my mouth off before I know that it is going to happen. So, watch this space...
Some people have to keep secrets because they are legally obligated. This includes any government classified information. Boy am I happy I don't have to deal with that headache. I bet Robert did.
Some people have to keep secrets because they are contractually obligated. Some projects LASP works on are with customers who treat some aspects as proprietary. For instance, I was brought in on Sentinel long before it was announced, in October of last year. Ball, perhaps under orders from B612, required us to keep the mission proprietary. It is a really cool mission, and I hated not being able to talk about it for months on end.
I keep some secrets because the time is not yet right to publish. I have something cool in mind for the Loginator, but I don't want to shoot my mouth off before I know that it is going to happen. So, watch this space...
File system driver
My C++ification of the Loginator code continues. As noted below, I have the startup code now in full C++ (with 18 lines of inline asm), and I have overthrown the tyranny of main() (that sounds familiar, have I written on this topic before?). I have taken Roland Riegel's sd_raw driver and heavily modified and simplified it. Basically I made it a pure block device. I have dropped all the buffering. You can open an SD card (SDHC fully supported), read a block, write a block, and get the card info.
I looked into extending c++ifying the partition and fat32 driver, but it looked too complicated and messy. One of the things I am dead set against is dynamic memory allocation in an embedded process. What if it fails? When that happens, the software crashes (it wouldn't ask for memory if it didn't desperately need it) and when that happens, it is a good possibility that the device it is flying crashes too.
So, I get to write a fat32 driver myself. Once again, only whole blocks at a time. And to start with, only that which the USB bootloader and Logomatic need: read a file, write a file, delete a file. Also to start with, we fully support FAT32, but do not support long filenames.
One area where I am going to get myself in trouble is writing the file. Sometimes when you write a file, you have to change the file allocation table. When you do so, you need to read the sector containing the change, make the change, then write the new sector. This is all easy, but you need a buffer to do it. Also, you will need to read the table to find the next cluster. What buffer do you use? I know that the LPC2148 is not really memory-limited, but it still seems a waste to set aside a whole block buffer for this.
I started by writing a partition driver. You pass it an open and started SD object and a partition number, and it reads the partition table to get the info for that partition. From then on, you use the partition object to read and write blocks.
I looked into extending c++ifying the partition and fat32 driver, but it looked too complicated and messy. One of the things I am dead set against is dynamic memory allocation in an embedded process. What if it fails? When that happens, the software crashes (it wouldn't ask for memory if it didn't desperately need it) and when that happens, it is a good possibility that the device it is flying crashes too.
So, I get to write a fat32 driver myself. Once again, only whole blocks at a time. And to start with, only that which the USB bootloader and Logomatic need: read a file, write a file, delete a file. Also to start with, we fully support FAT32, but do not support long filenames.
One area where I am going to get myself in trouble is writing the file. Sometimes when you write a file, you have to change the file allocation table. When you do so, you need to read the sector containing the change, make the change, then write the new sector. This is all easy, but you need a buffer to do it. Also, you will need to read the table to find the next cluster. What buffer do you use? I know that the LPC2148 is not really memory-limited, but it still seems a waste to set aside a whole block buffer for this.
I started by writing a partition driver. You pass it an open and started SD object and a partition number, and it reads the partition table to get the info for that partition. From then on, you use the partition object to read and write blocks.
Friday, September 28, 2012
A review of the ADXL345 and BMA180
First off, the ADXL345 is exactlty what it claims to be. It's my own fault for not reading the data sheet, or rather reading it but not comprehending the information in it.
So, my first experience with digital accelerometers was with the Bosch BMA180. The part had 14 bits of precision and 6 scale settings, from 1g to 16g. When you switched to the lower scales, you got more precision, as expected.
I finally got all 11 DoFs working on the 11DoF board. The first SPI part I broughs up was the ADXL345, so I learned about its SPI protocol that way. For one thing, those of you used to I2C, SPI is different! For instance, on both the ADXL345 and the gyro on the 11DoF, the L3G4200D, the register addresses are six bits. This is fine, since that is a big enough space. You send this address as the first word of any transfer in either direction from these devices. However, both devices use 8 bit words in the protocol. The other two bits control the direction of transfer for the other words, and whether the device is to expect more than one word -- that is, whether it should increment the register address pointer for the next words.
For instance, say you want to read all the measurement registers in the ADXL345. The register map says that this is registers 0x32 through 0x37. Since SPI is a full-duplex protocol, every time you send a byte, you receive a byte. So, send 0x32, ignore what you receive, then send six more bytes (doesn't matter what, I used 0) to read 6 bytes that you care about. Right? Almost, but not close enough. I did this first with the ID register, and it worked, sometimes. But, when I actually tried to read the data, I got back the same word six times. What gives? First, bit 7 of the address is read/#write. You have to set it to read the register, otherwise it interprets the MOSI data as data to be written to the registers. The data registers are read-only, so the part ignored me. Next, bit 6 is the multibyte flag. Set this bit if you are going to read/write multiple registers in one transaction (one continuous #cs assert). Doing this will cause the part to increment the address pointer each time it sends or receives 8 bytes. Since I set neither of these, my part became very confused, since I was telling it to write to a single read-only register six consecutive times.
tl;dr - Tell it you are using address 0xF2, then read 6 more times to get the 6 data registers.
This is an unnamed protocol layered on top of SPI, which by itself knows nothing of registers. It happens that the gyro uses the same protocol, so turning it on was a simple matter of verifying that the protocol was the same, and copypasting the code.
Now for the review. The ADXL345 has a programmable range, with choices ±2, 4, 8, and 16g. We will need 16g for the rocketometer. It has a readout precision of 13 bits, almost equal to the 14 bits the BMA180 gives. Now for the bad part. The readout precision is only 12 bits for 8g, 11 bits for 4g, and 10 bits for 2g. It is as if the part was always running at 16g, but reporting saturation if it was out of its current range.
I might as well use an analog part if I am only going to get 10 bits. I had always known this, but only realized the significance when I finally got it up and running, and only got about 250DN out of the part in the 1g field. So, the ADXL gets 2 of 5 stars, not recommended on the Chizumatic scale.
The BMA180 is what I used before, in flight. It has a programmable range, with choices ±1, 1.5, 2, 3, 4, 8, and 16g. It produces 14 bits of precision, and this 14 bits is constant across all ranges, so if you use the 1.0g range, you actually have zoomed in, and get better resolution than when you are at 16g. I can't speak to its accuracy, so it gets 4 of 5 stars, not recommended. Why not? The part was discontinued without a suggested replacement as of today, and is no longer available on Digikey. In fact, I am hoarding three of them still in their cut tape, purchased from Sparkfun today at great expense, not even on a breakout board. None of the other BMA accelerometers are as good, and none of the Analog Device accelerometers are as good either.
So, my first experience with digital accelerometers was with the Bosch BMA180. The part had 14 bits of precision and 6 scale settings, from 1g to 16g. When you switched to the lower scales, you got more precision, as expected.
I finally got all 11 DoFs working on the 11DoF board. The first SPI part I broughs up was the ADXL345, so I learned about its SPI protocol that way. For one thing, those of you used to I2C, SPI is different! For instance, on both the ADXL345 and the gyro on the 11DoF, the L3G4200D, the register addresses are six bits. This is fine, since that is a big enough space. You send this address as the first word of any transfer in either direction from these devices. However, both devices use 8 bit words in the protocol. The other two bits control the direction of transfer for the other words, and whether the device is to expect more than one word -- that is, whether it should increment the register address pointer for the next words.
For instance, say you want to read all the measurement registers in the ADXL345. The register map says that this is registers 0x32 through 0x37. Since SPI is a full-duplex protocol, every time you send a byte, you receive a byte. So, send 0x32, ignore what you receive, then send six more bytes (doesn't matter what, I used 0) to read 6 bytes that you care about. Right? Almost, but not close enough. I did this first with the ID register, and it worked, sometimes. But, when I actually tried to read the data, I got back the same word six times. What gives? First, bit 7 of the address is read/#write. You have to set it to read the register, otherwise it interprets the MOSI data as data to be written to the registers. The data registers are read-only, so the part ignored me. Next, bit 6 is the multibyte flag. Set this bit if you are going to read/write multiple registers in one transaction (one continuous #cs assert). Doing this will cause the part to increment the address pointer each time it sends or receives 8 bytes. Since I set neither of these, my part became very confused, since I was telling it to write to a single read-only register six consecutive times.
tl;dr - Tell it you are using address 0xF2, then read 6 more times to get the 6 data registers.
This is an unnamed protocol layered on top of SPI, which by itself knows nothing of registers. It happens that the gyro uses the same protocol, so turning it on was a simple matter of verifying that the protocol was the same, and copypasting the code.
Now for the review. The ADXL345 has a programmable range, with choices ±2, 4, 8, and 16g. We will need 16g for the rocketometer. It has a readout precision of 13 bits, almost equal to the 14 bits the BMA180 gives. Now for the bad part. The readout precision is only 12 bits for 8g, 11 bits for 4g, and 10 bits for 2g. It is as if the part was always running at 16g, but reporting saturation if it was out of its current range.
I might as well use an analog part if I am only going to get 10 bits. I had always known this, but only realized the significance when I finally got it up and running, and only got about 250DN out of the part in the 1g field. So, the ADXL gets 2 of 5 stars, not recommended on the Chizumatic scale.
The BMA180 is what I used before, in flight. It has a programmable range, with choices ±1, 1.5, 2, 3, 4, 8, and 16g. It produces 14 bits of precision, and this 14 bits is constant across all ranges, so if you use the 1.0g range, you actually have zoomed in, and get better resolution than when you are at 16g. I can't speak to its accuracy, so it gets 4 of 5 stars, not recommended. Why not? The part was discontinued without a suggested replacement as of today, and is no longer available on Digikey. In fact, I am hoarding three of them still in their cut tape, purchased from Sparkfun today at great expense, not even on a breakout board. None of the other BMA accelerometers are as good, and none of the Analog Device accelerometers are as good either.
Thursday, September 27, 2012
8 DoFs so far...
I have gotten the ADXL345 accelerometer, HMC5883L compass, and BMP180 pressure/temperature sensors working with the Loginator and 11DoF board. This means that all SPI and I2C signals work on both boards. Last thing to do is to get the STMicro L3G4200D gyroscope working.
I just saw a board basically identical to the 11DoF (same sensors except a BMP085). The problem is that it is all done up in I2C.
I just saw a board basically identical to the 11DoF (same sensors except a BMP085). The problem is that it is all done up in I2C.
Friday, September 21, 2012
Starting up an ARM processor with 90% C code
Now why would you want to do a darn fool thing like that? Startup.S works fine, why mess with it?
One word: Understanding.
Let's face it: Assembly is hard to read. Especially ARM assembly, with its special registers, shift-operands, and treating memory (load/store) fundamentally different from registers (mov). You can't get more than a few lines through an assembly listing without having to crack the ARM ARM.
Besides, I have a philosophy to use a consistent language throughout a program to the extent possible. So, for the embedded stuff, it's C++ when you can, C when you have to, and asm only when you really have to.
So what stands in the way? Mostly it's the fact that the toolchain makes it difficult to put things exactly where you want:
One word: Understanding.
Let's face it: Assembly is hard to read. Especially ARM assembly, with its special registers, shift-operands, and treating memory (load/store) fundamentally different from registers (mov). You can't get more than a few lines through an assembly listing without having to crack the ARM ARM.
Besides, I have a philosophy to use a consistent language throughout a program to the extent possible. So, for the embedded stuff, it's C++ when you can, C when you have to, and asm only when you really have to.
So what stands in the way? Mostly it's the fact that the toolchain makes it difficult to put things exactly where you want:
- The interrupt vector table. This is what keeps the code from being 99% C instead of 90%. On an x86 processor, the interrupt vector table is purely a list of addresses. Upon interruption, the processor looks up the correct vector, and loads it straight into the instruction pointer, causing the processor to branch to the handler. In many other processors, the table is actually code. When an interrupt happens, the processor jumps to the correct slot in the table and executes it. Usually this is a jump to where the handler really is. In ARM, there isn't enough space for a long jump in a single instruction, so each vector says to load the program counter with another value from memory, usually in a table located right after the true interrupt table. In any case, C just isn't a good language for building the table. What we do then is use inline asm. We make a function called vectorg which is purely inline asm. The first half is instructions, specifically the long jump instructions with embedded pointers to the second half, which is the address table. This is populated with symbols, so the linker can patch it up.
- Putting things where we want. The old Turbo Pascal had a mechanism for assigning a variable to a particular point in memory. In asm, this is easy: just define a symbol with a hard-coded address. This just isn't possible in C. So, we need cooperation from the linker. We need to specify the linker script. In particular, we need to say that a particular named ELF section is to be linked right at the beginning of flash, and then make sure that the table is in fact in that section, at the beginning of it. The easiest way to do that is to turn on -ffunction-sections when compiling, then link .text.vectorg at the beginning. The source code and the linker script have to agree on this.
- Registers - This is the other 1%. To set up the program, the reset handler has to set up the stacks, move the initialized data from flash to RAM, zero out the uninitialized data, and call all the constructors for global objects. But, in order to set up the stacks, the code has to be able to set the CPSR register, so it can flip through modes and set each mode's stack register. It also has to be able to write directly to the stack register itself.
Wednesday, September 19, 2012
Around the world in (considerably less than) 80 hours
A thought experiment. I would need to go home and throw some stuff in a backpack, and get my passport, but this is doable. It was 2012 Sep 19 11:00am MDT as I searched.
| Layover | From | Depart | Arrive | Flight | Time | ||||
| Airport | TZ | UTC rel | Local | UTC | Local | UTC | |||
| Boulder | Mountain Daylight Time | -6 | 2012 Sep 19 11:00AM | 2012 Sep 19 17:00 | 2012 Sep 19 11:00AM | 2012 Sep 19 17:00 | Look up flight | 00h00m | |
| 09h45m | Denver (DEN) | Mountain Daylight Time | -6 | 2012 Sep 19 08:45PM | 2012 Sep 20 02:45 | 2012 Sep 20 12:35PM | 2012 Sep 20 11:35 | American 6169 as British Airways 218 | 08h50m |
| 02h10m | London (LHR) | British Summer Time | 1 | 2012 Sep 20 02:45PM | 2012 Sep 20 13:45 | 2012 Sep 21 12:50AM | 2012 Sep 20 20:50 | Etihad 20 | 07h05m |
| 01h35m | Abu Dhabi (AHU) | Gulf Standard Time | 4 | 2012 Sep 21 02:25AM | 2012 Sep 20 22:25 | 2012 Sep 21 03:25PM | 2012 Sep 21 07:25 | Etihad 424 | 09h00m |
| 07h05m | Manila (MNL) | Philippine Time | 8 | 2012 Sep 21 10:30PM | 2012 Sep 21 14:30 | 2012 Sep 21 08:00PM | 2012 Sep 22 03:00 | Philippine 104 | 12h30m |
| 09h50m | San Francisco (SFO) | Pacific Daylight Time | -7 | 2012 Sep 22 05:50AM | 2012 Sep 22 12:50 | 2012 Sep 22 09:21AM | 2012 Sep 22 15:21 | United 729 | 02h31m |
| 1d06h25m | Total Layover | Total trip time | 2d12h36m | Total flight time | 1d15h56m | ||||
This trip is definitely around the world. It crosses all the meridians. But, it is only 32833km as the crow flies. I have heard that a trip around the world must cover a distance longer than one of the tropic circles (36787km). This trip doesn't cut it if it follows the great circle route, but if the actual routing is 10% inefficient then it counts.
Wednesday, September 12, 2012
Mathjax
Here is a new cool thing: MathJax
\[x=\frac{-b\pm\sqrt{b^2-4ac}}{2a} \M{A} \MM{P}{^-_i}\]
Mathjax is apparently a TeX implementation written entirely in Javascript. It looks like it scans the source code of your page, looks for delimited equations, then interprets the TeX within and renders it using math fonts.
Instructions for how to get it to work for Blogspot are here.
Now I get to go through all of my Kalman filter stuff and fix the math there into something actually readable.
\[x=\frac{-b\pm\sqrt{b^2-4ac}}{2a} \M{A} \MM{P}{^-_i}\]
Mathjax is apparently a TeX implementation written entirely in Javascript. It looks like it scans the source code of your page, looks for delimited equations, then interprets the TeX within and renders it using math fonts.
Instructions for how to get it to work for Blogspot are here.
Now I get to go through all of my Kalman filter stuff and fix the math there into something actually readable.
Wednesday, September 5, 2012
Complete Precision
Project Precision has reached its successful conclusion. I now have a physical hardware clock with an hour, minute, second, and third hand, and enough accuracy to justify needing a third hand.
As I have mentioned before, I noticed that an Arduino Nano has precisely the pinouts necessary to drive a charlieplex with 240 lights. The interesting thing is how few leftover resources there are. There are two analog inputs that are useless in this design. Every single other pin is used. I even considered giving up the crystal inputs to get two more digital pins.I had to include a digital multiplexer since the ATMega only has one serial port, and it needs to listen to both the USB port and the GPS.
As I said before, I will not make one for you for less than $300. The parts alone cost almost that much. However, I am going to publish everything you need to make one yourself.
This is the Digikey part list:
This costs on the order of $100, but the vast majority of the cost is in the 242 lights (240 for the hands, 2 for the TX/RX indicator). I get the above prices today from Digikey with no tax or shipping added on.You can get cheaper lights if you are satisfied with not using green or blue.
You will also need some connectors for the boards:
Sparkfun Female Header Pack - a set of two 6-pin and two 8-pin sockets. You will need this complete set, plus another 6- or 8-pin that will be cut down to 4 pins. You might as well get two of these sets, since they are cheap
Two Arduino 6-pin stackable headers
A strip of male straight headers and male right-angle headers. You need 32 pins' worth of straight headers and 4 of right-angle headers.
A long USB-A plug to USB-Anything cord. You are going to cut the cord off as far from the A end as possible.You will also need a way to connect this to the 4-pin right angle connector. I used a 5x2 ribbon connector (yes, 5, even though only 4 are needed. It's what I had on my bench at the time.).
While we are going through the Sparkfun shopping list, I recommend getting the UP-501 GPS receiver. In principle, any GPS receiver can work, and you can even set the clock over USB and have it run free without any GPS at all, but then you don't get sufficient precision to justify the third hand. The socket on the circuit board is designed for this UP501, and it fits nicely on the back of the board in between the four screws. If you use another GPS, you will need to make a connector for it. Get one that runs at 3.3V (or has a voltage adaptor) and one that has a PPS signal.
Finally, you need the light pipe parts. Ponoko does great work, but it is quite a bit more expensive than just the bare plastic sheets cost. The light pipes as I designed them are exceptionally fragile, and I forgot to put tabs on the light pipes to connect them directly to the four screws. If I were to make another clock, I would fix the latter flaw. As it is, the light pipes have holes for each LED, and these are used to hold the hands in place.
The firmware is plain ordinary Arduino code. There are two separate sketches, one to test each light in a controlled condition, and one to actually be a clock. The Charlieplex driver is put into a library so that the test code tests the same code that the clock code uses.
As I have mentioned before, I noticed that an Arduino Nano has precisely the pinouts necessary to drive a charlieplex with 240 lights. The interesting thing is how few leftover resources there are. There are two analog inputs that are useless in this design. Every single other pin is used. I even considered giving up the crystal inputs to get two more digital pins.I had to include a digital multiplexer since the ATMega only has one serial port, and it needs to listen to both the USB port and the GPS.
As I said before, I will not make one for you for less than $300. The parts alone cost almost that much. However, I am going to publish everything you need to make one yourself.
This is the Digikey part list:
| Quantity | Digikey Part Number | Part | Value | Case | Placement | Price per | Min quantity | Ext Price |
| 2 | 445-7483-1-ND | Capacitor | 4.7uF | Ceramic 0603 | C010 C418 | $0.24000 | 1 | $0.48 |
| 2 | 478-6025-1-ND | Capacitor | 18pF 2% NP0 | Ceramic 0603 | C407 C408 | $0.40000 | 1 | $0.80 |
| 2 | 445-1316-1-ND | Capacitor | 100nF | Ceramic 0603 | C420 C502 | $0.10000 | 1 | $0.20 |
| 61 | 754-1359-1-ND | LED | Red 320mcd | LED 0603 | D000-D059 D502 | $0.14040 | 1 | $8.56 |
| 60 | 754-1124-1-ND | LED | Yellow 150mcd | LED 0603 | D100-D159 | $0.11160 | 1 | $6.70 |
| 60 | 350-2036-1-ND | LED | Green 300mcd | LED 0603 | D200-D259 | $0.51840 | 1 | $31.10 |
| 61 | 350-2037-1-ND | LED | Blue 140mcd | LED 0603 | D300-D359 D501 | $0.48960 | 1 | $29.87 |
| 4 | CRA4S847CT-ND | Resistor Pack | 47 | CRA04 | R1 R2 R3 R4 | $0.04300 | 10 | $0.43 |
| 2 | P680GCT-ND | Resistor | 680 | SMD 0603 | R501 R502 | $0.10000 | 1 | $0.20 |
| 1 | CRA4S810KCT-ND | Resistor Pack | 10k | CRA04 | R606 | $0.04300 | 10 | $0.43 |
| 1 | SW1021CT-ND | Switch | SPST | B3U-1100P | S429 | $1.03000 | 1 | $1.03 |
| 1 | ATMEGA328P-15AZCT-ND | Microcontroller | ATMEGA328P | 32-TQFP | U401 | $6.45000 | 1 | $6.45 |
| 1 | 768-1007-1-ND | USB interface | FT232RL | 28-SSOP | U501 | $4.50000 | 1 | $4.50 |
| 1 | NC7SZ157P6XCT-ND | Multiplexer | Noninv 2 input | SC-70-6 | U602 | $0.41000 | 1 | $0.41 |
| 1 | 887-1319-1-ND | Crystal | 16MHz | 7M | Y401 | $1.69000 | 1 | $1.69 |
| Lights | $76.23 | |||||||
| Rest | $16.62 | |||||||
| Total | $92.85 |
You will also need some connectors for the boards:
Sparkfun Female Header Pack - a set of two 6-pin and two 8-pin sockets. You will need this complete set, plus another 6- or 8-pin that will be cut down to 4 pins. You might as well get two of these sets, since they are cheap
Two Arduino 6-pin stackable headers
A strip of male straight headers and male right-angle headers. You need 32 pins' worth of straight headers and 4 of right-angle headers.
A long USB-A plug to USB-Anything cord. You are going to cut the cord off as far from the A end as possible.You will also need a way to connect this to the 4-pin right angle connector. I used a 5x2 ribbon connector (yes, 5, even though only 4 are needed. It's what I had on my bench at the time.).
While we are going through the Sparkfun shopping list, I recommend getting the UP-501 GPS receiver. In principle, any GPS receiver can work, and you can even set the clock over USB and have it run free without any GPS at all, but then you don't get sufficient precision to justify the third hand. The socket on the circuit board is designed for this UP501, and it fits nicely on the back of the board in between the four screws. If you use another GPS, you will need to make a connector for it. Get one that runs at 3.3V (or has a voltage adaptor) and one that has a PPS signal.
Finally, you need the light pipe parts. Ponoko does great work, but it is quite a bit more expensive than just the bare plastic sheets cost. The light pipes as I designed them are exceptionally fragile, and I forgot to put tabs on the light pipes to connect them directly to the four screws. If I were to make another clock, I would fix the latter flaw. As it is, the light pipes have holes for each LED, and these are used to hold the hands in place.
The firmware is plain ordinary Arduino code. There are two separate sketches, one to test each light in a controlled condition, and one to actually be a clock. The Charlieplex driver is put into a library so that the test code tests the same code that the clock code uses.
Wednesday, August 29, 2012
AppArmor
AppArmor is one of those things that our distribution engineers like to put into our Linux distributions without telling us. If you don't know about it, it can cause some WEIRD errors.
First off, AppArmor is basically another more restrictive set of file permissions, based not on the userid, but the filename of the process itself. If a process is not allowed access to a file by AppArmor, it will fail, just as if the permissions were set wrong.
If you don't know about this, it can be a head scratcher. Like for instance, I just moved my MySQL tables from their natural home to the raid. All the permissions are set properly, because mv does that when it can, and because I was root at the time. But MySQL still wouldn't work.
There is a set of file restrictions in /etc/apparmor.d/ . Find the right file, named after the process path but with dots instead of slashes (/etc/apparmor.d/.usr.bin.mysqld controls access by /usr/bin/mysqld). Set the permissions in there, and things will work.
First off, AppArmor is basically another more restrictive set of file permissions, based not on the userid, but the filename of the process itself. If a process is not allowed access to a file by AppArmor, it will fail, just as if the permissions were set wrong.
If you don't know about this, it can be a head scratcher. Like for instance, I just moved my MySQL tables from their natural home to the raid. All the permissions are set properly, because mv does that when it can, and because I was root at the time. But MySQL still wouldn't work.
There is a set of file restrictions in /etc/apparmor.d/ . Find the right file, named after the process path but with dots instead of slashes (/etc/apparmor.d/.usr.bin.mysqld controls access by /usr/bin/mysqld). Set the permissions in there, and things will work.
Wednesday, August 15, 2012
Resurrecting Omoikane
So, as you may or may not know, I ran a nice little Linux server with all my data on it, including a filesystem dating back to at least 2003 with files back to 1999. I used LVM to spread the file system across all the drives I had, so that I didn't worry about which file was on which drive. I let the filesystem driver handle that.
Well, a couple of months ago, one of the drives in Omoikane started emitting this terrible shaking noise, which panicked the kernel. When I restarted the system, that drive was dead.
So, now I get to learn more than I cared to about the LVM and ext4 filesystems, in order to recover what I can from the good drive. As it happens to turn out, the system was in five "stripes", continuous blocks of LVM extents. Three of them, including the first one, are on the good disk, representing 2TB of the total 3.5TB system.
First thing is to write a really primitive LVM driver. I used the LVM tools to get a map of the stripes, then hard coded that map into my recovery program. This means that my program is not directly applicable to your problem, if you stumbled across this looking for LVM-saving hints. But, I did learn something about LVM: It uses the first 384 sectors (512 bytes each, 192kiB total) of each physical volume to record info about the entire LVM system the volume is participating in. This means that if any drive is still good, I can use it to reconstruct the structure, and find out which stripes I have and which I don't.
After the LVM header, each physical volume is just a trackless waste of unstructured bytes. The stripe information in the LVM header is needed just to see the order of the LVM extents on the physical volume. This is actually good, as it means that I don't have to interpret anything in the sea of data, at least in an LVM sense. To find the Nth extent of a logical volume, use the stripe map to get which extent of which stripe on which drive, then seek to 384*512+M*65536*512 to get to that extent, where M is the physical extent number you get from the stripe map.
Next it's on to writing a really primitive ext4 driver. Ext4 is rather sophisticated, in that it keeps track of a lot of data and uses complicated algorithms to decide where and when to write what. The good news is that Ext4 is a straightforward extension of Ext3, which again is an extension of Ext2, which was quite a bit simpler. Because it makes an effort at backward compatibility, much of Ext4 is readable with the simpler Ext2 logic.
For instance: Ext4 is divided up into block groups, same as Ext2. Each block group has an inode table and some bitmaps to help the full-blown driver allocate things quickly and optimally. Some block groups, always including the first, include a superblock with information about the entire file system, and a table of block group descriptors. Each block group table contains descriptors for all the block groups. So, in the first block group, we find a superblock, descriptors of all the block groups, and an inode table which lets us start finding files.
Now here's the clever bit. For a variety of reasons, pointers in different structures may point to blocks in other groups. That's ok, because all block pointers are absolute, meaning that they are all relative to the beginning of the filesystem. In one of the ext4 sophistications, it groups block groups into metagroups, and combines the inode tables and bitmaps from several block groups into one contiguous stream. For instance on Omoikane, 16 contiguous block groups made up a metagroup, so that the inodes for all 16 groups are in the first group. My code doesn't care, because the inode pointer in the block group descriptor points to the right place inside the inode metatable.
Another clever bit is in the directory structure. As is typical with a Unix filesystem, all the important information about a file is in the inode, including the file's length, permissions, owner, and block map. Everything you need to read a file, in other words. The directory only contains the name and an inode index. This is how hard linking is implemented: If two directory entries point to the same inode, then the file has two hard links, and each entry has equal claim to being the true name of the file. The directory entries don't even have to be in the same directory.
Ext2 just searched each directory entry linearly. Ext4 has the option of indexing the directory file, but it is done in such a way that Ext2 logic will completely ignore the index. The index data is actually in the directory entry for '..' after the file name.
In ext2, the closest thing to a "file allocation table" analogous to FAT filesystems is the block map. This map starts in the inode, which has the index for the first 12 blocks used by the file. Files of up to 48kiB are accomodated thusly. If the file takes more than 12 blocks, the 13th entry in the index points to another data block, the indirect block, which is completely full of pointers to the actual data blocks, allowing 4kiB*1ki blocks=4MiB more data, with the cost of 4kiB extra index data. For larger still files, we have the 14th entry which points to the double indirect block. Each pointer in this block points to another block full of pointers to the actual data blocks. 4kiB*1ki blocks*1ki blocks=4GiB more data, at the cost of 4MiB+4kiB more index data. Similarly the 15th entry points to the triple indirect block, which allows 4TiB more data at the cost of 4GiB+4MiB+4kiB of index data. Each step means about 0.1% overhead in storing a large file. Larger block sizes make the indirect blocks able to hold more pointers, so the level factor is more than 1024.
However, in ext4, a new block index called an extent tree (not the same as LVM extents) is used. The block map tree is fairly complicated, and needs to mark every block a file uses. Extents basically run-length compresses this by using one extent entry for each contiguous stream of blocks the file uses.
Well, a couple of months ago, one of the drives in Omoikane started emitting this terrible shaking noise, which panicked the kernel. When I restarted the system, that drive was dead.
So, now I get to learn more than I cared to about the LVM and ext4 filesystems, in order to recover what I can from the good drive. As it happens to turn out, the system was in five "stripes", continuous blocks of LVM extents. Three of them, including the first one, are on the good disk, representing 2TB of the total 3.5TB system.
First thing is to write a really primitive LVM driver. I used the LVM tools to get a map of the stripes, then hard coded that map into my recovery program. This means that my program is not directly applicable to your problem, if you stumbled across this looking for LVM-saving hints. But, I did learn something about LVM: It uses the first 384 sectors (512 bytes each, 192kiB total) of each physical volume to record info about the entire LVM system the volume is participating in. This means that if any drive is still good, I can use it to reconstruct the structure, and find out which stripes I have and which I don't.
After the LVM header, each physical volume is just a trackless waste of unstructured bytes. The stripe information in the LVM header is needed just to see the order of the LVM extents on the physical volume. This is actually good, as it means that I don't have to interpret anything in the sea of data, at least in an LVM sense. To find the Nth extent of a logical volume, use the stripe map to get which extent of which stripe on which drive, then seek to 384*512+M*65536*512 to get to that extent, where M is the physical extent number you get from the stripe map.
Next it's on to writing a really primitive ext4 driver. Ext4 is rather sophisticated, in that it keeps track of a lot of data and uses complicated algorithms to decide where and when to write what. The good news is that Ext4 is a straightforward extension of Ext3, which again is an extension of Ext2, which was quite a bit simpler. Because it makes an effort at backward compatibility, much of Ext4 is readable with the simpler Ext2 logic.
For instance: Ext4 is divided up into block groups, same as Ext2. Each block group has an inode table and some bitmaps to help the full-blown driver allocate things quickly and optimally. Some block groups, always including the first, include a superblock with information about the entire file system, and a table of block group descriptors. Each block group table contains descriptors for all the block groups. So, in the first block group, we find a superblock, descriptors of all the block groups, and an inode table which lets us start finding files.
Now here's the clever bit. For a variety of reasons, pointers in different structures may point to blocks in other groups. That's ok, because all block pointers are absolute, meaning that they are all relative to the beginning of the filesystem. In one of the ext4 sophistications, it groups block groups into metagroups, and combines the inode tables and bitmaps from several block groups into one contiguous stream. For instance on Omoikane, 16 contiguous block groups made up a metagroup, so that the inodes for all 16 groups are in the first group. My code doesn't care, because the inode pointer in the block group descriptor points to the right place inside the inode metatable.
Another clever bit is in the directory structure. As is typical with a Unix filesystem, all the important information about a file is in the inode, including the file's length, permissions, owner, and block map. Everything you need to read a file, in other words. The directory only contains the name and an inode index. This is how hard linking is implemented: If two directory entries point to the same inode, then the file has two hard links, and each entry has equal claim to being the true name of the file. The directory entries don't even have to be in the same directory.
Ext2 just searched each directory entry linearly. Ext4 has the option of indexing the directory file, but it is done in such a way that Ext2 logic will completely ignore the index. The index data is actually in the directory entry for '..' after the file name.
In ext2, the closest thing to a "file allocation table" analogous to FAT filesystems is the block map. This map starts in the inode, which has the index for the first 12 blocks used by the file. Files of up to 48kiB are accomodated thusly. If the file takes more than 12 blocks, the 13th entry in the index points to another data block, the indirect block, which is completely full of pointers to the actual data blocks, allowing 4kiB*1ki blocks=4MiB more data, with the cost of 4kiB extra index data. For larger still files, we have the 14th entry which points to the double indirect block. Each pointer in this block points to another block full of pointers to the actual data blocks. 4kiB*1ki blocks*1ki blocks=4GiB more data, at the cost of 4MiB+4kiB more index data. Similarly the 15th entry points to the triple indirect block, which allows 4TiB more data at the cost of 4GiB+4MiB+4kiB of index data. Each step means about 0.1% overhead in storing a large file. Larger block sizes make the indirect blocks able to hold more pointers, so the level factor is more than 1024.
However, in ext4, a new block index called an extent tree (not the same as LVM extents) is used. The block map tree is fairly complicated, and needs to mark every block a file uses. Extents basically run-length compresses this by using one extent entry for each contiguous stream of blocks the file uses.
Sunday, August 5, 2012
I told you it would work!
The above image is a 256x256 thumbnail from one of the front Hazcams on the Curiosity Rover, and represents more science data than sent back by any surface mission not sent by Americans.
And then there was this:
While recording the MSL entry data in canister mode, MRO also snapped this photo of MSL on its parachute. They said that this photo would be harder, because even though (or rather because) it's closer, the angular rates are higher. Well, this is a much better picture than that of Phoenix.
And then there was this:
While recording the MSL entry data in canister mode, MRO also snapped this photo of MSL on its parachute. They said that this photo would be harder, because even though (or rather because) it's closer, the angular rates are higher. Well, this is a much better picture than that of Phoenix.
I gotta Feeling that Tonight's going to be a Good Night...
Some humor:
Thursday, August 2, 2012
Why do I do this?
I am throwing a zombified lobotomized Omoikane back into
the atomic banana peeler, just for its compute power. I have Unplugged
All the Things (drives) and am going to run it just off of a USB stick
with Ubuntu Precise on it.
I'm no Dan Maas. I don't have the time necessary to give this the attention it deserves. I don't have enough computer power to get a full model of both the lander and the terrain into view at once.
What I can do is easy. Spice kernels take all of the work out of predicting where things are. I don't need an aero model, I don't need a guidance program, I don't even need a numerical integrator.
So why do I bother? Especially in the face of this?
Because I like it. I love doing computer animations. I love collecting data and models. It's tradition started from Phoenix. If I had MER data I would probably do them too. And above all, Absurd Accuracy is Our Obsession. I have seen how SUFR works and how the balance masses deploy. They look weird, but a bit of though suggests its probably right. I have seen the lander scream into Gale Crater and descend against the backdrop of Mt Sharp. I have seen the parachute deploy and the backshell swing on it. I have seen the Skycrane Maneuver, and it doesn't look half as crazy as it once did. To be honest, its the part of powered descent before the skycrane that has me most worried.
Besides, it's not all bad. I finally found a nice map of Gale crater. So, my model of Mars lacks in detail, dozens or hundreds of meters resolution in topography, smaller but still large blocks in image map. Better is available, but not in color and difficult to mosaic. Besides, I don't have the memory for better. POV is particularly inefficient with meshes, and the maps I do have tax Aika's memory.
Anyway, with that map in place, with the backshell scorched, and so on, it looks good to me. Maybe I am comparable to Dan Maas. A little more time, a little more greeblies on the descent stage and rover (and perhaps Santa will bring me a copy of SolidWorks to do it with) and a little more patience and memory, and I might have a world-class animation. I at least hope to have a LASP-class animation to show on Sunday night.
I'm no Dan Maas. I don't have the time necessary to give this the attention it deserves. I don't have enough computer power to get a full model of both the lander and the terrain into view at once.
What I can do is easy. Spice kernels take all of the work out of predicting where things are. I don't need an aero model, I don't need a guidance program, I don't even need a numerical integrator.
So why do I bother? Especially in the face of this?
Because I like it. I love doing computer animations. I love collecting data and models. It's tradition started from Phoenix. If I had MER data I would probably do them too. And above all, Absurd Accuracy is Our Obsession. I have seen how SUFR works and how the balance masses deploy. They look weird, but a bit of though suggests its probably right. I have seen the lander scream into Gale Crater and descend against the backdrop of Mt Sharp. I have seen the parachute deploy and the backshell swing on it. I have seen the Skycrane Maneuver, and it doesn't look half as crazy as it once did. To be honest, its the part of powered descent before the skycrane that has me most worried.
Besides, it's not all bad. I finally found a nice map of Gale crater. So, my model of Mars lacks in detail, dozens or hundreds of meters resolution in topography, smaller but still large blocks in image map. Better is available, but not in color and difficult to mosaic. Besides, I don't have the memory for better. POV is particularly inefficient with meshes, and the maps I do have tax Aika's memory.
Anyway, with that map in place, with the backshell scorched, and so on, it looks good to me. Maybe I am comparable to Dan Maas. A little more time, a little more greeblies on the descent stage and rover (and perhaps Santa will bring me a copy of SolidWorks to do it with) and a little more patience and memory, and I might have a world-class animation. I at least hope to have a LASP-class animation to show on Sunday night.
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